Modern Graphics Programming with OpenGL | CodeSignal Learn
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Modern Graphics Programming with OpenGL
Software Engineering
6 courses
141 practices
27 hours
Learn OpenGL from the ground up, starting with basic rendering and progressing through 3D graphics, lighting, texturing, and advanced post-processing effects to create professional-quality real-time graphics applications.
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Certificate of Achievement
Verified skills you'll gain
Badge for Advanced Rendering Algorithm Implementation, Intermediate
INTERMEDIATE
Advanced Rendering Algorithm Implementation
Badge for Graphics Programming Theory and Application, Intermediate
INTERMEDIATE
Graphics Programming Theory and Application
Badge for Mathematical Computation and Analysis, Intermediate
INTERMEDIATE
Mathematical Computation and Analysis
Badge for Shader Development and GPU Programming, Intermediate
INTERMEDIATE
Shader Development and GPU Programming
Badge for Visual Effects and Post-Processing, Intermediate
INTERMEDIATE
Visual Effects and Post-Processing
Tools you'll use
C++
GLFW
GLM
OpenGL
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Course 1
OpenGL Fundamentals: Your First Triangle
6 lessons
29 practices
In this course, you will build your first modern OpenGL application from the ground up. You'll learn to create a window, write custom shaders to control the GPU, and send vertex data to render your first colorful triangle on the screen, establishing a solid foundation for all future graphics projects.
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Course 2
3D Worlds and Matrix Transformations
5 lessons
Course 3
Interactive Camera and Texturing
4 lessons
Course 4
Realistic Lighting with the Phong Model
6 lessons
Course 5
Advanced Geometry and Model Loading
4 lessons
Course 6
Advanced Rendering and Visual Effects
5 lessons
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23 practices
Move beyond 2D rendering and bring your objects into a 3D world. You'll integrate the GLM math library to create transformation matrices, allowing you to translate, rotate, and scale your models. By setting up a camera and a perspective projection, you will learn to create a true sense of depth and space.
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19 practices
Transform your static 3D scenes into explorable worlds by implementing an interactive camera system that responds to keyboard and mouse input. You'll then learn to apply realistic surface details by loading image textures and mapping them onto your 3D models, creating visually rich and detailed objects.
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27 practices
Bring your textured 3D objects to life by implementing realistic lighting calculations. You'll learn the fundamental principles of how light interacts with surfaces, starting with simple concepts and building up to the complete Phong lighting model. By the end, your objects will have convincing volume, depth, and material properties as they react naturally to light sources.
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19 practices
Take your 3D graphics skills to the next level by learning advanced geometry processing techniques. You'll implement face culling for better performance, load complex 3D models from external files, create immersive skyboxes using cubemaps, and explore the powerful geometry shader stage to dynamically generate and modify geometry on the GPU.
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24 practices
Master professional-grade rendering techniques and visual effects that will make your 3D applications truly stunning. You'll implement specular mapping for realistic material properties, create smooth transparency effects, set up multi-perspective rendering systems, and build sophisticated post-processing pipelines including gaussian blur and bloom effects.
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