Learn OpenGL from the ground up, starting with basic rendering and progressing through 3D graphics, lighting, texturing, and advanced post-processing effects to create professional-quality real-time graphics applications.
In this course, you will build your first modern OpenGL application from the ground up. You'll learn to create a window, write custom shaders to control the GPU, and send vertex data to render your first colorful triangle on the screen, establishing a solid foundation for all future graphics projects.
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23 practices
Move beyond 2D rendering and bring your objects into a 3D world. You'll integrate the GLM math library to create transformation matrices, allowing you to translate, rotate, and scale your models. By setting up a camera and a perspective projection, you will learn to create a true sense of depth and space.
Transform your static 3D scenes into explorable worlds by implementing an interactive camera system that responds to keyboard and mouse input. You'll then learn to apply realistic surface details by loading image textures and mapping them onto your 3D models, creating visually rich and detailed objects.
Bring your textured 3D objects to life by implementing realistic lighting calculations. You'll learn the fundamental principles of how light interacts with surfaces, starting with simple concepts and building up to the complete Phong lighting model. By the end, your objects will have convincing volume, depth, and material properties as they react naturally to light sources.
Take your 3D graphics skills to the next level by learning advanced geometry processing techniques. You'll implement face culling for better performance, load complex 3D models from external files, create immersive skyboxes using cubemaps, and explore the powerful geometry shader stage to dynamically generate and modify geometry on the GPU.
Master professional-grade rendering techniques and visual effects that will make your 3D applications truly stunning. You'll implement specular mapping for realistic material properties, create smooth transparency effects, set up multi-perspective rendering systems, and build sophisticated post-processing pipelines including gaussian blur and bloom effects.