Software Engineering
3D Worlds and Matrix Transformations
Move beyond 2D rendering and bring your objects into a 3D world. You'll integrate the GLM math library to create transformation matrices, allowing you to translate, rotate, and scale your models. By setting up a camera and a perspective projection, you will learn to create a true sense of depth and space.
C++
GLFW
GLM
OpenGL
5 lessons
23 practices
4 hours
Badge for Mathematical Computation and Analysis,
Mathematical Computation and Analysis
Course details
Translation and Rotation Matrices
Quiz on 3D Matrix Transformations
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