Software Engineering
Advanced Geometry and Model Loading
Take your 3D graphics skills to the next level by learning advanced geometry processing techniques. You'll implement face culling for better performance, load complex 3D models from external files, create immersive skyboxes using cubemaps, and explore the powerful geometry shader stage to dynamically generate and modify geometry on the GPU.
C++
OpenGL
4 lessons
19 practices
4 hours
Course details
Implementing Face Culling
Boost Triangle Rendering Efficiency
Complete the Cube
Interactive Face Culling Controls
Solve Culling Configuration Mystery

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