Setting Up a Pseudo-Realtime Transcription System Using Audio Chunking
Real-Time Microphone Transcription (Live Simulation)
In this lesson, we’re enhancing our transcription system to work like a live microphone transcription tool. Instead of recording the entire audio before transcribing, we now record short chunks (3 seconds each) and transcribe them one-by-one as they arrive—simulating a live transcription experience directly in the browser.
What You Will Learn
This unit covers:
- How to capture short audio snippets (chunks) from the user's microphone in real time.
- How to transcribe each audio chunk immediately after recording.
- How to update the UI with live transcription results.
- How to manage a recording session with duration limits and countdown timers.
Frontend: Simulating Live Microphone Transcription
We'll begin with public/app.js, where we configure how microphone input is handled in real time.
These constants are critical for timing and quality control:
mimeType: This tells theMediaRecorderwhat format to use.audio/webm;codecs=opusspecifies WebM format with the Opus codec, which is well-suited for audio and supported by Whisper.CHUNK_DURATION: Each recording session will be sliced into 3-second pieces.MAX_CHUNKS: Limits the session to 10 chunks (to simulate ~30s cap).MAX_TIME_S: Converts chunk duration * number of chunks into seconds for UI display.chunkCount&remainingTime: Track session state and countdown for the user.
Managing Chunk Loop
recordChunk()is the main function that performs all recording logic for a single audio segment. We will discuss in a separate section below.setInterval: Automatically runsrecordChunk()every 3 seconds.- We also invoke
recordChunk()immediately to avoid waiting for the first interval. clearInterval(intervalId): Essential for stopping the session; otherwise, recording will continue indefinitely even if the user presses stop.
