Welcome to an exploration of Scala's Abstract Classes, Traits, and Companion Objects. These elements are fundamental to Scala's Object-Oriented Programming, enabling flexible and robust code structures, similar to blueprints for real-world entities.
Consider an abstract class to be a "generic" real-world category — for instance, a vehicle. We have various types of vehicles, such as cars, trucks, and bikes, that share certain characteristics. We can represent these common features using an abstract class called Vehicle
. Abstract classes in Scala, too, are outlines for other classes and cannot be instantiated independently. Subclasses need to provide implementations for the abstract members.
The abstract class Vehicle
defines common behavior through abstract members, such as the move
method and color
variable. The description
method provides a textual description of the vehicle by utilizing the color
property. Implementations of these abstract members have to be provided by any class that extends Vehicle
.
