Getting Started with Ray Tracing
Introduction: Welcome to Ray Tracing
Welcome to "Foundations of Ray Tracing in C++"! You're about to embark on one of the most rewarding journeys in computer graphics. By the end of this course, you'll have built your own ray tracer from scratch — a program capable of generating photorealistic 3D images that will mimic the real world.
Ray tracing is the technology behind the stunning visual effects in movies like Pixar's animated films, the realistic reflections in modern video games, and the lifelike architectural visualizations that help designers preview buildings before they're constructed. What makes this topic so exciting is that you'll be simulating the actual physics of light, creating images that capture how light bounces, reflects, and refracts just as it does in reality.
In this first lesson, we'll explore what ray tracing is, how it works at a high level, and what you'll build throughout this course. We'll also write your first ray tracing program — a simple "Hello, Raytracer!" that sets the foundation for everything to come. Don't worry if you're new to computer graphics; we'll start from the basics and build up gradually.
What Is Ray Tracing?
At its core, ray tracing is a technique for generating images by simulating how light actually works in the real world. Instead of using shortcuts or approximations, ray tracing follows the physical behavior of light rays as they travel through a scene, bounce off surfaces, pass through transparent materials, and eventually reach a camera.
Think about how you see the world around you. Light from sources like the sun or a lamp travels through space, hits objects, and bounces into your eyes. Your brain processes these light rays to create the image you perceive. Ray tracing does essentially the same thing, but in reverse — it traces rays backward from the camera into the scene to figure out what color each pixel should be.
This approach differs fundamentally from rasterization, which is the technique used in most video games and real-time graphics applications. Rasterization works by taking 3D objects and projecting them onto your 2D screen, then filling in the pixels. It's incredibly fast, which is why games can render 60 or more frames per second. However, rasterization struggles with certain effects that come naturally to ray tracing. Accurate reflections, realistic shadows, and light bending through glass are all challenging for rasterization because it doesn't actually simulate how light behaves — it uses clever tricks to approximate these effects.
Ray tracing, on the other hand, is computationally intensive. Each pixel might require tracing dozens or even thousands of rays through the scene, testing for intersections with objects, calculating how light bounces, and recursively following reflected and refracted rays. This is why ray tracing has traditionally been used in movies and architectural visualization, where you can take minutes or hours to render a single frame, rather than in real-time applications. However, modern hardware is changing this landscape, and ray tracing is increasingly appearing in video games and interactive applications.
You've likely already seen ray-traced images without realizing it. Every Pixar movie uses ray tracing to achieve its distinctive look. When architects show clients photorealistic renderings of buildings that haven't been built yet, they're using ray tracing. Games like Cyberpunk 2077 and Minecraft with RTX use ray tracing for reflections, shadows, and lighting. The technology is everywhere, and now you're going to learn how to build it yourself.

