Previously you learned to spot audience problems, generate content ideas, and screen them using Audience Interest, Creator Feasibility, and Monetization Potential. Now let's practice the complete process with different scenarios.
This integrated approach mirrors how successful creators actually work - moving fluidly between audience research and content development.
Engagement Message
Which part of this process do you find most challenging so far?
Type
Swipe Left or Right
Practice Question
Let's start by identifying the type of audience pain. For each statement, decide if it represents a Frustration (a problem of annoyance or poor quality) or a Knowledge Gap (a problem of not knowing how to do something).
Labels
- Left Label: Frustration
- Right Label: Knowledge Gap
Left Label Items
- "All existing movie reviews are too serious and boring."
- "I can't find a gaming channel that's positive and not angry."
- "Most podcasts I listen to have terrible audio quality."
Right Label Items
- "I need to learn how to use the new features in Photoshop."
- "I want to start investing but don't know how with a small amount of money."
- "I'm trying to figure out the best camera settings for night photography."
Type
Fill In The Blanks
Markdown With Blanks
Now practice SCAMPER on a real scenario. A travel vlogger's audience finds long travel vlogs boring. Fill in creative solutions:
Eliminate: Remove [[blank:long talking segments]] from the videos
Combine: Merge travel footage with [[blank:a "how-to" guide]] for that location
Substitute: Replace vlogs with [[blank:short, punchy TikToks]]
