Build a modern C++ ray tracer from pixels to photorealism, write images, cast rays, add spheres and a hittable scene, implement diffuse/metal/glass materials with antialiasing, and finish with DOF and a polished final render.
Realistic Rendering Techniques for the C++ Ray Tracer
5 lessons
Course 4
Advanced Camera and Final Rendering of the C++ Ray Tracer
3 lessons
Turn screen time into skills time
Practice anytime, anywhere with our mobile app.
Join the 1M+ learners on CodeSignal
Be a part of our community of 1M+ users who develop and demonstrate their skills on CodeSignal
From our community
Hear what our customers have to say about CodeSignal Learn
I'm impressed by the quality and can't stop recommending it. It's also a lot of fun!
Francisco Aguilar Meléndez
Data Scientist
+11
I love that it's personalized. When I'm stuck, I don't have to hope my Google searches come out successful. The AI mentor Cosmo knows exactly what I need.
Faith Yim
Software Engineer
+14
It's an amazing product and exceeded my expectations, helping me prepare for my job interviews. Hands-on learning requires you to actually know what you are doing.
Alex Bush
Full Stack Engineer
+9
I'm really impressed by the AI tutor Cosmo's feedback about my code. It's honestly kind of insane to me that it's so targeted and specific.
Abbey Helterbran
Tech consultant
+8
I tried Leetcode but it was too disorganized. CodeSignal covers all the topics I'm interested in and is way more structured.
Jonathan Miller
Senior Machine Learning Engineer
+12
I'm impressed by the quality and can't stop recommending it. It's also a lot of fun!
Francisco Aguilar Meléndez
Data Scientist
+11
25 practices
Build scenes in C++: add spheres, compute ray–sphere hits, shade with normals, manage multiple objects via a hittable interface, and introduce a camera and utilities for clean code.
Add depth of field and flexible camera controls to your C++ ray tracer, then assemble a rich scene with varied materials and samples for a polished final render.