Now, let's explore the Bridge Design Pattern! The Bridge pattern is a structural design pattern that decouples an abstraction from its implementation, allowing both to evolve independently. This pattern is particularly useful when you want to avoid a permanent binding between an abstraction and its concrete implementation.
In this lesson, you will:
- Understand the Bridge pattern and its purpose.
- Learn how to implement the Bridge pattern through a detailed example with multiple components.
- See how the Bridge pattern helps in creating flexible and scalable systems.
Let's dive into the Bridge pattern through a practical example.
The goal of the Bridge pattern is to decouple the abstraction from its implementation, allowing both to evolve independently and provide greater flexibility and scalability.
We will be implementing this pattern with devices like Printer
and Scanner
, which will run on different operating systems like Windows
and MacOS
.
First, let's define the OperatingSystem
interface. This interface will declare the run
method, which will be implemented by different operating systems.
Kotlin1interface OperatingSystem { 2 fun run(device: String) 3}
In this interface, the run
method takes a device name and performs an operation on it.
Next, we need concrete classes that implement the OperatingSystem
interface. These classes will perform specific operations based on the operating system.
Kotlin1class WindowsOS : OperatingSystem { 2 override fun run(device: String) { 3 println("Running $device on Windows OS.") 4 } 5}
Kotlin1class MacOS : OperatingSystem { 2 override fun run(device: String) { 3 println("Running $device on MacOS.") 4 } 5}
These classes implement the run
method for Windows
and MacOS
, respectively.
Now, we create the abstract class Device
, which will hold a reference to an OperatingSystem
. The Device
class will then define an abstract method start
.
Kotlin1abstract class Device(protected val os: OperatingSystem) { 2 abstract fun start() 3}
Here, the Device
class uses Kotlin's primary constructor to set the operating system and has an abstract method start
to be defined by subclasses.
Finally, we create concrete classes for specific devices, which will extend the Device
class and implement the start
method.
Kotlin1class Printer(os: OperatingSystem) : Device(os) { 2 override fun start() { 3 print("Printer: ") 4 os.run("Printer") 5 } 6}
Kotlin1class Scanner(os: OperatingSystem) : Device(os) { 2 override fun start() { 3 print("Scanner: ") 4 os.run("Scanner") 5 } 6}
These classes implement the start
method to run the device on the specified operating system.
Now, let's bring everything together and test our implementation.
Kotlin1fun main() { 2 // Running a Printer on Windows OS 3 val printerOnWindows = Printer(WindowsOS()) 4 printerOnWindows.start() // Outputs: Printer: Running Printer on Windows OS. 5 6 // Running a Scanner on MacOS 7 val scannerOnMac = Scanner(MacOS()) 8 scannerOnMac.start() // Outputs: Scanner: Running Scanner on MacOS. 9}
In the main
function, we create instances of Printer
and Scanner
with different operating systems and start these devices.
The Bridge pattern is crucial for several reasons:
- Decoupling Abstraction from Implementation: It allows both the abstraction and the implementation to change independently without affecting each other.
- Increased Flexibility: By treating the implementation and the abstraction as separate class hierarchies, the system becomes more flexible and easier to expand.
- Reduced Complexity: This pattern helps manage complex systems by breaking down the class hierarchies and minimizing the connections between them.
Understanding and implementing the Bridge pattern enables you to design systems that are more flexible, scalable, and maintainable.
Ready to solidify your understanding with hands-on practice? Let's proceed to the practice section!