Greetings! In today's lesson, we'll unravel the concept of polymorphism in TypeScript's Object-Oriented Programming (OOP). Grasping polymorphism enables us to use a single entity (a method, class, or interface) to represent different types in various scenarios. With TypeScript's static typing, we can efficiently manage polymorphic behaviors and enforce type safety for more robust applications. Let's proceed.
Polymorphism, a pillar of OOP, allows one object to embody multiple forms. Visualize a button in software; depending on its type (for instance, a submit button or a radio button), the action resulting from pressing it varies. This dynamic encapsulates the spirit of polymorphism!
Polymorphism in OOP can generally be categorized into two types:
- Static Polymorphism (Compile-time): This occurs when the method to call is determined at compile-time, typically through method overloading (having multiple methods with the same name but different parameters). Although TypeScript doesn’t support traditional method overloading as in some other languages, we can achieve similar functionality through function overloading.
- Dynamic Polymorphism (Runtime): This is achieved through method overriding, where a subclass provides a specific implementation of a method defined in its superclass or interface. In TypeScript, this is commonly implemented using interfaces or abstract classes.
Let's observe polymorphism in action within a simple application involving shapes. The base Shape
class has an area
method, which calculates the area for shapes. This method is uniquely implemented in the subclasses Rectangle
and .
