Mastering Encapsulation with Properties

Welcome back! In the previous lesson, we delved into constructors and their significance in initializing objects in C#. You saw how constructors set up your objects with valid data, ensuring they are ready for action. Now, let's take a step further into a crucial aspect of Object-Oriented Programming: encapsulation through properties.

What You'll Learn

In this lesson, we will focus on encapsulation — one of the four fundamental concepts of Object-Oriented Programming. Encapsulation is all about restricting direct access to certain components of an object, making your code more modular and less prone to errors. We achieve this by using properties, which serve as a bridge to access private attributes indirectly.

Understanding Public vs Private

Before diving into encapsulation, it's essential to understand the difference between public and private access modifiers:

  • Public: This access modifier means that the member (attribute or method) is accessible from anywhere in your code. Any object or function, whether inside or outside the class, can access and modify a public member.

  • Private: This access modifier restricts access to the member strictly within the class it is defined. It cannot be accessed directly from outside the class, providing a way to hide and protect the internal state of an object.

By using these access modifiers appropriately, you can control the level of access to different parts of your code, enhancing security and maintainability.

What Are Properties?

Properties are special members of a class that provide a flexible mechanism to read, write, or compute the values of private fields. They look like public data members but are actually special methods called accessors. There are two types of accessors:

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