Understanding the Foundations of Reinforcement Learning
Introduction
Welcome to the very first lesson of "Environment Engineering: The Foundation of RL Systems"! This course is part of our "Playing Games with Reinforcement Learning" path, where you'll embark on an exciting journey to master Reinforcement Learning by building intelligent agents that can autonomously navigate and learn in complex environments.
Throughout this learning journey, you'll build your skills step by step - first mastering how to create environments where agents can learn, then discovering how Q-Learning enables these agents to make intelligent decisions. You'll then bring everything together by connecting your smart agents with the environments you've built, before finally exploring techniques to optimize their performance. By the time you complete this path, you'll be equipped to build complete reinforcement learning systems that can tackle challenging problems and even learn to master games on their own!
Today, we'll begin with the very foundations of Reinforcement Learning (RL) — understanding what it is and the core components that make RL systems work. Let's dive in together!
What is Reinforcement Learning?
Reinforcement Learning is a subset of Machine Learning where an agent learns to make decisions by interacting with an environment. Unlike Supervised Learning (where we train with labeled examples) or Unsupervised Learning (which finds patterns in unlabeled data), Reinforcement Learning is about learning through trial and error and receiving feedback. Think about how you learned to ride a bicycle. Nobody explicitly told you the exact angle to turn the handlebar or how much pressure to apply to the pedals. Instead, you tried different approaches, fell a few times, and gradually improved by getting feedback (staying upright felt good, falling hurt!). This process of learning from experience is the essence of Reinforcement Learning.
The RL setting involves several components:
- An agent that makes decisions;
- An environment the agent interacts with;
- States that represent the situation of the environment;
- Actions the agent can take in each state;
- Rewards that provide feedback on how good the actions were.
Here's a common visual representation of the so-called "RL loop" that comprises the above components:
