Introduction: Making Guesses Smarter

Welcome to the first lesson of our course, “Enhancing the Word Play Game with New Functionalities”. In this lesson, we will make our word prediction game more interactive and fair by adding a way to score player guesses. Instead of only rewarding exact matches, we want to give points for guesses that are close in meaning to the correct answer. This will make the game more fun and challenging, and it will feel more like how people actually use language.

By the end of this lesson, you’ll know how to compare two words for similarity and assign a score based on how close they are in meaning. This is a key step in building a smarter, more engaging game.

What Is Semantic Similarity?

Semantic similarity is a way to measure how close two words are in meaning. For example, car and automobile mean almost the same thing, so they are semantically similar. On the other hand, car and banana are not similar at all.

Here’s a simple table to show some examples:

Word 1Word 2Are they similar?
carautomobileYes
catkittenSomewhat
carbananaNo

In our game, we want to reward players for making guesses that are close in meaning, not just exact matches. This makes the game fairer and more fun.

How Computers Compare Word Meanings

To compare word meanings, computers use something called word vectors or embeddings. You can think of a word vector as a list of numbers that represents the meaning of a word. Words with similar meanings have vectors that are close together.

For example, the word cat might be represented by a vector like [0.2, 0.5, 0.1, ...], and kitten might have a vector that is very close to it. The word banana would have a very different vector.

To get these vectors in JavaScript, we can use a service like the OpenAI API. This API can generate embeddings for words or phrases, which we can then use to compare their meanings.

We can measure how close two vectors are using a mathematical formula called cosine similarity:

cos(θ)=ABAB\text{cos}(\theta) = \frac{\mathbf{A} \cdot \mathbf{B}}{\|\mathbf{A}\| \|\mathbf{B}\|}

Building the Guess Scorer Function

Let’s build our guess scorer step by step in JavaScript.

Step 1: Import the OpenAI Library and Initialize the Client

First, we need to import the OpenAI library and create a client using your API key. This will let us request word embeddings from the OpenAI API.

  • require('openai') imports the OpenAI library.
  • new OpenAI({ apiKey: ... }) creates a client that can talk to the OpenAI API.
Step 2: Prepare the Words for the API

Next, we need to prepare the user’s guess and the correct word as an array of lowercase strings. This array will be sent to the API to get their embeddings.

  • We use .toLowerCase() to make sure the comparison is case-insensitive.
  • Both words are put into an array, which the API will process together.
Step 3: Get Embeddings and Calculate the Similarity

Now, we can use the OpenAI API to get the embeddings for both words, and then calculate the cosine similarity between them.

  • client.embeddings.create sends the words to the API and gets their embeddings.
  • res.data.map(d => d.embedding) extracts the embedding vectors for each word.

To calculate the cosine similarity, we use a helper function:

  • This function takes two vectors and returns a similarity score between -1 and 1.
Step 4: Convert the Score to a Percentage

To make the score easier to understand, we multiply it by 100 to get a value between 0 and 100.

Step 5: Put It All Together

Here is the complete function:

Let’s see an example of how to use this function:

  • The function gives a higher score for words that are close in meaning.
  • The output values are just examples; your results may be slightly different depending on the API and model.
Summary and Practice Preview

In this lesson, you learned how to make your word prediction game smarter by scoring guesses based on their meaning, not just their spelling. We talked about semantic similarity, word vectors (embeddings), and how to use the OpenAI API in JavaScript to compare words. You also saw how to build a function that gives a score from 0 to 100 for any two words.

This new scoring system will make your game more fun and fair, rewarding players for close guesses. In the next practice exercises, you’ll get hands-on experience using and testing this function. Get ready to see how your game can understand language just a little bit more like a human!

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