Now that your Flask app displays a blank drawing canvas, let’s make it interactive! In this lesson, you’ll use JavaScript to turn your canvas into a real sketchpad where users can draw, erase, and submit their creations.
You will discover how to:
- Capture mouse events so users can draw lines on the canvas.
- Add buttons to clear the canvas or submit their drawings.
- Convert your drawing into a format that can be sent to the server for recognition.
To start, you’ll need to grab the canvas element and get its drawing context:
You’ll listen for mouse events to know when the user starts and stops drawing:
You’ll also set up the drawing style, like line width and shape:
You’ll add a Clear button so users can erase their drawing:
And a Submit button to send the drawing to your Flask backend:
Making your canvas interactive is a key step in building any drawing or recognition app. By learning how to handle user input and work with the HTML canvas
, you gain skills that are useful in many web projects — from games to art tools to educational apps. Plus, you’ll see how JavaScript
and Python
can work together to create smart, interactive experiences.
