Hello, learner! In today's exciting chapter, we will unravel Polymorphism, a prominent feature of Object-Oriented Programming (OOP). Specifically, we will study its role in maintaining backward compatibility while introducing new features. Think of it as a software update that introduces new functions without breaking the older functionality — ingenious, isn't it?
Polymorphism, a principle that derives from the Greek words 'poly' (many) and 'morphism' (forms), enables a variable or method to assume multiple roles — to embody various behaviors or functions determined by its data type or class.
Consider a class Bird
with a method canFly()
. If we create subclasses like Sparrow
, Penguin
, and Ostrich
, we can override the canFly()
method for certain subclasses. This demonstrates polymorphism in action.
The Bird
example demonstrates runtime polymorphism, where the method behaves differently depending on the object type ( or ). The superclass Bird provides a default implementation of as . This acts as a generic behavior for birds when no specific information is available. Subclasses override this method to provide species-specific behaviors. For example, the class overrides to return , while the class returns . This ability to modify behavior while maintaining a shared interface () is the essence of polymorphism.
