This course is focused on integrating the design patterns we've studied into a practical project: building a smart home system. Throughout this course, you'll learn how to create and adapt various smart home devices using the Factory Method and Adapter patterns. By the end, you will have a solid understanding of how these design patterns can make your smart home system more efficient, modular, and easier to maintain.
In this unit, we explore two essential design patterns: Factory Method and Adapter. These patterns help us create and adapt devices within a smart home system. To effectively implement these patterns, we will build the devices using the Factory Method and then adapt these devices to interact with other parts of the system using the Adapter pattern.
-
Factory Method Pattern:
- Purpose: Encapsulates the creation of objects, making it easier to introduce new object types without altering existing code.
- Steps:
- Define an abstract class (
Device
). - Create specific device classes (
Light
,Fan
) inheriting from the abstract class. - Implement a factory class (
DeviceFactory
) to generate instances of these devices.
- Define an abstract class (
-
Adapter Pattern:
- Purpose: Makes incompatible interfaces compatible. Allows objects from different classes to work together.
- Steps:
- Define an adapter interface (
USPlug
). - Create adapter classes (
LightAdapter
,FanAdapter
) that implement this interface and adapt the devices (Light
,Fan
) to the required interface.
- Define an adapter interface (
Let’s move forward and start implementing these patterns.
Before diving into design patterns, we need to define the devices we'll be working with. Start by defining an abstract class Device
and the concrete device classes Light
and Fan
that inherit from Device
.
With our basic devices defined, we can now integrate the Factory Method pattern.
To begin with, we use the Factory Method pattern in C# to create an abstract class for our devices, derive specific device classes from this abstract class, and finally create a factory class responsible for generating instances of these device classes.
Let's break down the Factory Method pattern step by step.
Define an abstract factory class DeviceFactory
and the concrete factory classes LightFactory
and FanFactory
that create instances of Light
and Fan
.
Finally, integrate and test the Factory Method by creating instances of light and fan devices using the factory classes.
In this implementation, DeviceFactory
generates either a Light
or a Fan
device. The TurnOn
and TurnOff
methods are called on these devices to showcase their functionality.
Now, let's ensure our devices can interact with other parts of the system that expect a different interface. Specifically, we create an adapter to make our devices compatible with a method called Connect
.
Let's also break down the Adapter pattern step by step.
First, define an interface USPlug
and create adapter classes LightAdapter
and FanAdapter
that implement this interface to adapt the Light
and Fan
devices.
Finally, integrate and test the Adapter pattern by creating devices using the factory and adapting them to the USPlug
interface.
In this implementation, we use the DeviceFactory
to create instances of Light
and Fan
, then adapt these devices to the USPlug
interface using the LightAdapter
and FanAdapter
classes. The Connect
method is called on these adapters to showcase their functionality.
With these implementations, your smart home system will be more modular and flexible by using design patterns effectively. Happy coding!
