Welcome to the third lesson of our "Applying Design Patterns for Real World Problems using Scala" course! In this lesson, we'll delve into two powerful design patterns: the Command pattern and the Decorator pattern. These patterns will empower you to design a robust and flexible smart home automation and lighting control system in Scala 3. Let's embark on this journey to create a system that’s as adaptable as it is efficient! 🚀
Here's a brief overview of what we'll be doing in this lesson:
-
Basic Setup:
- Abstract Device: Define a trait
Deviceand create specific device classes (Light,Fan) that extend from it. - Factory Method: Leverage companion objects to serve as factories for generating instances of these devices.
- Abstract Device: Define a trait
-
Command Pattern:
- Purpose: Encapsulates a request as an object, facilitating parameterization, queuing, logging, and support for undoable operations.
- Components:
- Define a
Commandtrait and concrete command classes (LightOnCommand,LightOffCommand).
- Define a
