Navigating Environmental Hazards in Reinforcement Learning
Introduction
Welcome back to our course on "Navigating RL Challenges: Strategies and Future Directions"! This is the third lesson in our journey, and I'm excited to continue building on what we've learned so far.
So far, we implemented random goals to create more dynamic grid world environments, followed by an exploration of reward shaping to provide more informative feedback to our agents, helping them learn more efficiently. Today, we'll tackle another critical challenge in Reinforcement Learning: environmental hazards. In real-world applications, agents often need to navigate environments with dangers or obstacles that must be avoided. Think of a robot that needs to avoid stairs while cleaning a house or an autonomous vehicle that must recognize and avoid hazards on the road.
We'll implement mines in our grid world that the agent must learn to avoid, adding risk assessment and danger avoidance to our agent's learning objectives. This brings us one step closer to training agents that can handle the complexities and dangers of real-world environments.
Implementing Mines in the Environment
Let's start by modifying our grid world environment class to include mines. We'll focus first on how to initialize our environment with mines:
This constructor introduces a new parameter n_mines that determines how many hazards will be placed in the environment. We also initialize an empty set self.mines that will store the locations of these mines.
To visualize how mines appear in our environment, here's how a 5x5 grid would render with the agent A at (1, 1), the goal G at (4, 4), and mines * at positions (1, 2), (2, 3), and (3, 1):

