Welcome to the practical segment of our Java programming journey! Today, we'll apply the knowledge from past lessons to solve two practice problems using advanced Java data structures: queues
, deques
, and sorted maps
with custom class keys
.
Consider an event-driven system, like a restaurant. Orders arrive, and they must be handled in the order they were received, following the First In, First Out (FIFO) principle. This principle makes it a perfect scenario for a queue
or deque
implementation in Java.
This code demonstrates the creation and operation of a Queue
class, which leverages ArrayDeque
to efficiently implement a queue. The Queue
class includes methods to enqueue
(add) an item, dequeue
(remove) an item, check if the queue is empty, and return the queue's size. Enqueue operations add an item to the end of the deque (simulating the arrival of a new order), while dequeue operations remove an item from the front (simulating the serving of an order), maintaining the First In, First Out (FIFO) principle.
We've mimicked a real-world system by implementing a queue
using Java's ArrayDeque
. The enqueuing of an item adheres to the FIFO principle, similar to the action of receiving a new order at the restaurant. The dequeuing serves an order, reflecting the preparation and delivery of the order.
For the second problem, envision a leaderboard for a video game. Players with their scores can be represented as objects of a custom class
, then stored in a sorted map
for easy and efficient access.
This code snippet introduces a Player
class for representing players in a video game, incorporating the Comparable
interface to allow sorting by score (primary) and name (secondary). Instances of this class are then used as keys in a TreeMap
, ensuring that players are stored in a manner that is sorted first by their scores and then by their names if scores are equal. This is essential for functionalities like leaderboards, where players need to be ranked efficiently according to their performance.
In our leaderboard system, we used a Player
custom class with comparator methods for sorting. We stored instances of Player
in a sorted map with their corresponding scores. The TreeMap
allows us to access player scores in a sorted order efficiently, a common requirement in a competitive gaming system.
We've successfully employed Java's built-in data structures — queues
or deques
, and sorted maps
— to solve real-world problems. This hands-on approach enables us to better understand these concepts. More exercises to cement your understanding are coming up next. Happy coding!
