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4 courses
80 practices
16 hours
Build a modern C++ ray tracer from pixels to photorealism, write images, cast rays, add spheres and a hittable scene, implement diffuse/metal/glass materials with antialiasing, and finish with DOF and a polished final render.
Build scenes in C++: add spheres, compute ray–sphere hits, shade with normals, manage multiple objects via a hittable interface, and introduce a camera and utilities for clean code.
Advanced Camera and Final Rendering of the C++ Ray Tracer
3 lessons
11 practices
Add depth of field and flexible camera controls to your C++ ray tracer, then assemble a rich scene with varied materials and samples for a polished final render.
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