Applying Behavioral Patterns in Real-World Scenarios
Applying Behavioral Patterns in Real-World Scenarios
We are advancing through our journey of building various real-world applications. We have explored the Command, Observer, and Strategy patterns in the previous units. In this unit, we will integrate all three behavioral patterns into different scenarios to solve real-world problems.
What You'll Build
In this unit, we will use different combinations of behavioral patterns to solve real-world problems. Let's have a quick recap on what each pattern does:
- Command Pattern: Encapsulates a request as an object, allowing clients to parameterize and queue requests.
- Observer Pattern: Defines a one-to-many dependency between objects, ensuring that when one object changes state, all its dependents are notified and updated automatically.
- Strategy Pattern: Defines a family of algorithms, encapsulates each one and makes them interchangeable. Clients can choose the algorithm to use at runtime.
Here is one scenario of using Command and Observer patterns together to build a chat application.
ICommand Interface
First, we define a base ICommand interface with an Execute method. This interface will serve as the blueprint for all command objects.
User Class
We will also define a User class where that can receive and print messages. This class represents the observer in the Observer pattern.
ChatRoom Class
Next, we define a ChatRoom class with methods to display messages and manage the list of users in the chat room. This class will act as the subject in the Observer pattern.
