Introduction to the Strategy Pattern
Introduction to the Strategy Pattern
Welcome back! We are continuing our journey through Behavioral Patterns in C++. In previous lessons, we explored the Command and Observer patterns, focusing on object communication and state changes. Now, we will delve into the Strategy Pattern.
What You'll Learn
In this lesson, you will learn how to implement the Strategy Pattern in C++. We will break down the pattern into manageable parts and illustrate its practical application through a clear example.
Consider a scenario where you have a ShoppingCart class that can handle payments through different methods, such as credit cards or PayPal. Using the Strategy Pattern, we can encapsulate these payment methods into separate classes and have the ShoppingCart class use any of these strategies interchangeably.
Here is a snippet of the code we will be working with:
We will start by defining the PaymentStrategy interface, which declares a common method for all payment strategies. Then, we will create concrete strategies such as CreditCardStrategy and PayPalStrategy that implement this interface:
Next, we will create a ShoppingCart class that can set a payment strategy and use it to perform the payment operation:
Finally, we will demonstrate how to use the ShoppingCart class with different payment strategies:
Let's analyze the key components of the Strategy Pattern through this example:
- Strategy Interface (
PaymentStrategy): An interface that defines a common method (in this case,pay) for all concrete strategies. - Concrete Strategies (
CreditCardStrategy,PayPalStrategy): Classes that implement thePaymentStrategyinterface, providing specific implementations of thepaymethod. - Context (
ShoppingCart): The class that uses aPaymentStrategyobject. This class can set the strategy at runtime and use it to perform its payment operations.
