Applying Behavioral Patterns in Real-World Scenarios

We are advancing through our journey of building various real-world applications. We have explored the Command, Observer, and Strategy patterns in the previous units. In this unit, we will integrate all three behavioral patterns into different scenarios to solve real-world problems.

What You'll Build

In this unit, we will use different combinations of behavioral patterns to solve real-world problems. Let's have a quick recap on what each pattern does:

  • Command Pattern: Encapsulates a request as an object, allowing clients to parameterize and queue requests.
  • Observer Pattern: Defines a one-to-many dependency between objects, ensuring that when one object changes state, all its dependents are notified and updated automatically.
  • Strategy Pattern: Defines a family of algorithms, encapsulates each one and makes them interchangeable. Clients can choose the algorithm to use at runtime.

Here is one scenario of using Command and Observer patterns together to build a chat application.

ICommand Interface

First, we define a base ICommand interface with an Execute method. This interface will serve as the blueprint for all command objects.

User Class

We will also define a User class where that can receive and print messages. This class represents the observer in the Observer pattern.

ChatRoom Class

Next, we define a ChatRoom class with methods to display messages and manage the list of users in the chat room. This class will act as the subject in the Observer pattern.

ChatCommand Class

Finally, the ChatCommand class implements the ICommand interface and encapsulates the action of showing a message. When creating a ChatCommand, you set the message and the chat room where the message will be displayed, then execute this command to display and broadcast the message.

Combined Integration

Below is the combined structure of our chat application. This demonstrates how the Command and Observer patterns work together:

In this structure:

  • The ChatRoom acts as a central hub.
  • Commands encapsulate user actions such as sending messages.
  • Users observe the chat room and receive messages when they are sent.
Conclusion

By the end of this unit, you will have a functional chat application in which messages can be sent and received efficiently. You will also have a deeper understanding of how combining multiple behavioral patterns can solve complex real-world problems effectively. Let’s get started with the practice section and see these concepts come to life in our chat application!

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