Enhancing Voting Systems with Advanced Go Features
Introduction
Welcome back to another exciting session where we learn about enhancing existing functionality without causing regressions. Today, our scenario involves designing a voting system. We'll start with the basic implementation of the voting system and gradually introduce additional elements of complexity.
Starter Task Review
In our initial task, we created a simple voting system in Go with a set of basic functionalities:
func RegisterCandidate(candidateId string) bool: This function is used to add new candidates to our system.func Vote(timestamp int64, voterId string, candidateId string) bool: This function facilitates users casting their votes. Each vote is given a timestamp.func GetVotes(candidateId string) *int: This function retrieves the total number of votes for a given candidate.func TopNCandidates(n int) []string: We also want to add a leaderboard functionality to our system. This function returns the topncandidates sorted by the number of votes.
Initial Solution Development
Let's jump into the Go code and begin the implementation of our starter task. Here, we use Go's built-in map and slice as the core of our design. These collections allow us to have dynamic lists keyed based on candidate IDs and voter IDs, which will greatly simplify our design.
