Integrating Agents with Environments in Reinforcement Learning
Introduction
Welcome to the first lesson of "Game On: Integrating RL Agents with Environments"! This is the third course in our "Playing Games with Reinforcement Learning" path, where we finally connect the pieces we've been building.
In the previous courses, we developed a grid world environment and a Q-learning agent separately. Now comes the exciting part — bringing them together! This initial lesson serves as a crucial bridge, recapping and integrating the knowledge from our previous two courses: we'll connect the Grid World environment from Course 1 with the Q-learning agent developed in Course 2. Then, in the upcoming lessons we'll explore topics such as the exploration-exploitation tradeoff, plotting learning statistics, and visualizing policy and value functions.
By the end of this lesson, you'll be equipped with the knowledge to construct a fully integrated reinforcement learning system. You'll be able to fully train your RL agent to progressively enhance its ability to navigate the grid world, efficiently reaching its objectives. Let's get started!
Recap: Agent-Environment Interaction Loop
To begin, let's quickly recap the fundamental interaction loop between RL agents and environments that we already encountered previously. This cycle is the engine that powers all RL systems:
- The agent observes the current state from the environment
- Based on this state, the agent selects an action
- The environment processes the action and returns:
- The next state the agent finds itself in.
- A reward signal indicating how good/bad the action was.
- A done flag showing if the episode has ended.
- Additional info that might be helpful (optional).
- The agent uses this experience tuple (state, action, reward, next_state, done) to learn and improve its policy.
This cycle repeats until the episode ends (when done=True), at which point we reset the environment and start a new episode. Through many repetitions of this process, our agent gradually learns the optimal policy!
Designing the Training Function
Let's start by designing a training function to orchestrate the interaction between our agent and environment:
This function is the command center of our learning system. It takes our environment and agent as inputs, along with parameters that control the training process. The tracking variables we've initialized will help us monitor how well our agent is learning over time.
Notice how we're using a window_size of 10 episodes for calculating moving averages. This gives us a more stable view of the agent's progress by smoothing out the natural fluctuations that occur while training any RL agent.
