Interacting with Grid World: Implementing a Random Agent
Introduction
Welcome to final lesson of our course "Environment Engineering: The Foundation of RL Systems"! In our journey so far, we've built a solid foundation by understanding the core concepts of Reinforcement Learning, and we've implemented a complete Grid World environment with __init__, reset, step, and render methods.
Now that we have a fully functional environment, it's time to put it to use! In this lesson, we'll learn how to create a simple random agent that will interact with our environment. We'll run multiple episodes, track progress, and visualize results — bringing our Grid World to life!
Random Agents as Baselines in Reinforcement Learning
First, let's understand what a random agent is and why it's an important starting point for RL projects. A random agent is exactly what it sounds like: an agent that selects actions randomly from the available action space, without considering the current state or any learned strategy. So, why implement a random agent when our goal is to build intelligent systems?
- Baseline Performance: Random agents provide a minimum performance benchmark. Any learning algorithm should perform better than a random agent by definition.
- Environment Testing: They're excellent for validating that our environment works correctly before implementing complex algorithms.
- Exploration Properties: Random agents naturally explore the entire state space given enough time, helping us understand the dynamics of our environment.
- Simplicity: They require no training or complex decision-making process, making them perfect first agents.
In our Grid World, a random agent will wander aimlessly, occasionally finding the goal by chance. This process will help us demonstrate the complete agent-environment interaction loop that forms the foundation of all RL systems.
Defining the Main Function
Let's start by creating a main function that will set up our environment and define the basic structure for running episodes:
This code creates an instance of our GridWorldEnv with a 5×5 grid and defines all available actions and respective mappings for our agent as well as the num_episodes our main loop will run for.
