Welcome to final lesson of our course "Environment Engineering: The Foundation of RL Systems"! In our journey so far, we've built a solid foundation by understanding the core concepts of Reinforcement Learning, and we've implemented a complete Grid World environment with __init__
, reset
, step
, and render
methods.
Now that we have a fully functional environment, it's time to put it to use! In this lesson, we'll learn how to create a simple random agent that will interact with our environment. We'll run multiple episodes, track progress, and visualize results — bringing our Grid World to life!
First, let's understand what a random agent is and why it's an important starting point for RL projects. A random agent is exactly what it sounds like: an agent that selects actions randomly from the available action space, without considering the current state or any learned strategy. So, why implement a random agent when our goal is to build intelligent systems?
- Baseline Performance: Random agents provide a minimum performance benchmark. Any learning algorithm should perform better than a random agent by definition.
- Environment Testing: They're excellent for validating that our environment works correctly before implementing complex algorithms.
- Exploration Properties: Random agents naturally explore the entire state space given enough time, helping us understand the dynamics of our environment.
- Simplicity: They require no training or complex decision-making process, making them perfect first agents.
In our Grid World, a random agent will wander aimlessly, occasionally finding the goal by chance. This process will help us demonstrate the complete agent-environment interaction loop that forms the foundation of all RL systems.
Let's start by creating a main function that will set up our environment and define the basic structure for running episodes:
This code creates an instance of our GridWorldEnv
with a 5×5 grid and defines all available actions and respective mappings for our agent as well as the num_episodes
our main loop will run for.
Now that we have our setup, let's implement the actual loop:
This sets up each episode with a clean slate. Recall that the reset()
method returns us to the starting position (the top-left corner at (0,0) in our Grid World
), which allows the agent to begin a fresh attempt at reaching the goal.
Now, let's implement the random agent and its interaction with the environment:
This code continues taking steps until the episode is done (either by reaching the goal or by exceeding max steps). Our random agent simply picks an action randomly with no strategy with random.choice(actions)
, which is then executed via env.step(action)
. We also update the cumulative reward after each agent-environment interaction.
Finally, let's enhance our code to display what's happening at each step and summarize the episode results:
This code provides both real-time details as the agent moves through the environment and a concise summary when the episode concludes. The step-by-step output helps us track the agent's journey, while the episode summary (total steps and reward) gives us metrics to evaluate performance. Without this visualization and summary data, it would be difficult to understand why the agent succeeds or fails in different episodes.
Well done! You've now implemented a complete loop that allows an agent to interact with your Grid World
environment across multiple episodes. While our random agent isn't very intelligent, it demonstrates all the core components of the reinforcement learning process: environment initialization and reset, agent decision-making, environment response, episode termination conditions, and performance tracking. This foundation is crucial for understanding how more sophisticated algorithms work.
In the practice exercises coming up, you'll gain hands-on experience with our Grid World
environment and random agent. Keep learning!
